The first episode of the long-awaited adaptation of “The Last of Us,” a prestige TV zombie story based on a popular video game of the same name, premiered this past weekend on HBO. The critical buzz had been fierce the preceding week and was largely warranted. This will not only be great TV but a genuine cultural moment that will be an integral part of media in this century. The reasons for this are rooted in the technological changes in how we have come to tell stories, which requires a look back at the source material.
Ten years ago, the distinctive video game company Naughty Dog shocked the world with its monster hit “The Last of Us.” This game was built upon its previous blockbuster
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