Amelia Victorious: How to Lose the Culture War With a Video Game

Amelia Victorious: How to Lose the Culture War With a Video Game


There’s something genuinely funny going on in the United Kingdom right now.

The British government’s Prevent office, housed under the Home Office (think Department of the Interior, but allergic to dissent), partnered with a media nonprofit called Shout Out UK (like a PBS focused on preventing “radicalism”) to come up with a clever new way to re-educate British youth.

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The concern, as always, was “radicalization.” They thought the solution was inspired: a choice-based video game. Kids like games. Games involve decisions. Decisions shape values. What could possibly go wrong?

Thus Pathways was born, a government-funded interactive morality play designed to gently shepherd British children toward being properly antiracist, properly accepting, and properly enthusiastic about the ever-increasing

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