Every day some 40 million players, mostly children, log on to the most popular game in North America and Europe, and perhaps the world. Unless you are 15 years old or a parent of someone who is, however, you may never have heard of Roblox before. Yet even parents are unlikely to realize how crooked the Roblox Corporation is as it feasts on their credit cards and consumes child labor.
Roblox was released in 2006 by current CEO David Baszucki and Erik Cassel. It was designed to be an online multiplayer gateway in the vein of the user-generated game Second Life. Users would create games and environments freely available for anyone to play, but targeted for a much younger audience.
Instead of a game, Roblox considers itself a platform, akin to Valve’s Steam for PC or the Apple App Store. Unlike main competitors Minecraft and Fortnite, its strength is that users are developers and can design more than just